Alcohol Poisoning is a simple resource management strategy game in which the player's goal is to earn points by drinking as much alcohol as they can without being poisoned. The player is tasked with uncovering the contents of unmarked glasses containing one of four liquids: alcohol, poison, water and antidote. Each of the liquids interacts with one another in different ways. To help the player identify what the contents of each glass are, they will be dealt a series of logical hints that pertain to the contents of the glasses that are immediately in front of them. The player is then given the opportunity to switch the glasses with different ones, if the logic hints cease to be true then they will be grayed out. The player can mark and switch glasses to gradually gain information so that they will know exactly what is in each glass to help determine order that they should drink them in. Alcohol Poisoning was originally created as a fully playable physical prototype!
Platform: PC
Date: Fall 2017
Role: Systems Designer
Team Members: Dakota Williams, Tom Lunday
Try it out here!:
Date: Fall 2017
Role: Systems Designer
Team Members: Dakota Williams, Tom Lunday
Try it out here!:

alcohol_poisoning_demo.zip | |
File Size: | 29261 kb |
File Type: | zip |
My goal when creating Alcohol Poisoning was to create a very simple strategy/puzzle game sort of in the vein of Minesweeper. I've always been drawn to systems where the player attempts to manipulate random events in their favor. Every single turn, the player is forced to drink from at least one glass. This means that the player needs to use the logic hints to try to squeeze out as much information as possible to make the most informed choice of which drink to choose. While random chance is a big part of the game, One bad choice will not instantly ruin the player's run. No one drink can kill the player so some skillful and well thought out plays can bring anyone back from some bad RNG.